If you look at the 8x Native image, you can see that the dots/shapes are actually lines very scribbly-looking lines at that. Hardware mode (8x Native Resolution) (huge image warning): All backends are affected and no setting combination fixes the issue in hardware mode, including the Sprite and Round Sprite settings. On the Wiki, this is the "Grey Lines Within Text" issue. A similar bug is present in Burnout, but is fixed by setting the "Sprite" HW hack to "Half." The reason I chose to report this under Burnout Revenge is simply because it's the game where the bug is the most noticeable and is most prevalent. Game description: This collection includes Burnout 3: Takedown, Burnout Dominator and Burnout Revenge. This bug is also present in Burnout Dominator, Burnout 3: Takedown and Burnout 2: Point of Impact and (going by what I've seen on YouTube) all regions of all of these games are affected. Settings About PCSX2 Wiki Disclaimers PCSX2 Wiki. Many people say that you should never set the value above 3 or 4 even if you have a CPU that has more threads available (like my I7 2600, 4 physical cores, 8 threads) but as I tested setting threads lower and higher, I saw a direct decline/increase in performance all the way up to 7. Software mode fixes this problem, hence the tag in the title. Now, about the Extra Rendering Threads setting. On the Wiki, this is the 'Grey Lines Within Text' issue. This also applies to the Crash events, allowing you to trigger an explosion almost any time. The reason I chose to report this under Burnout Revenge is simply because its the game where the bug is the most noticeable and is most prevalent. The exact identification of the game version used is SLUS212.42 NTSC v1.00. For some reason, the load screen hint text does not suffer from this problem, despite using the exact same font as the smaller text in the pictures below. This is a cheat table for Burnout Revenge for PCSX2 1.6.0, created in Cheat Engine 7.0. In hardware mode, there seem to be random, dark grey dots and shapes in the characters of most text. I only tested it on the real hardware (the game looks pretty cool without the fog and blur), so Im not sure to what degree the game was broken. Plugins used: GSdx AVX, using all renderers. iirc, there was a hack by UlsterRosé disabling some effects, fixing the hardware mode problems, on Takedown and Revenge, some years ago. PCSX2 versions used: pcsx2-v1.3.1-1307-g8700132-windows-x86Įmulation settings: All speedhacks and game fixes off (except for MPEG Skip for better comparison)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |